A bunch of ideas, feature requests and bugs that I’ve been jotting down over the past few weeks of working intensely with StateTrees in UE 5.5.1. I absolutely love this tool and I want to see it succeed as the new defacto-standard for doing gameplay & UI logic, not just AI.

Please feel free to add comments or queries to this document.

Also, if anyone from the StateTree team is reading this: I’m not just tossing these over the wall and hoping someone else will deal with it; I’m very willing to contribute upstream with any of these, but I’m not sure the process. Reach out to me on bsky if I can help more directly or if any of these require clarification.

Update: I've been working on a plugin that addresses some of these requests: Extended State Tree

Plugin is open source, free to use, MIT licenced.

Bugs

Debugging